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Instal the new version for windows TerraGenesis - Space Settlers
Instal the new version for windows TerraGenesis - Space Settlers









instal the new version for windows TerraGenesis - Space Settlers instal the new version for windows TerraGenesis - Space Settlers

We can all name a movie or two set on Mars, but what about Venus? Mercury? Jupiter? Saturn? How is it possible that all these beautiful, dramatic, perilous, exotic, unique, amazing environments exist, and NO ONE is letting their audience explore them?įor me, the real challenges of terraforming were the whole appeal of TerraGenesis. I love science fiction, but I’ve always been frustrated by the tendency to create entirely fictional galaxies when the real universe is RIGHT THERE. Why did you decide to go down this route? For example, was it personal interest, or did you want your game to be as believable as possible? As someone who started in apps (rather than games) and hasn’t had much 3D graphics experience, that was a very daunting challenge! The scientific concepts in TerraGenesis are based on findings by NASA. With Landfall, I needed to render entire cities based on player action. TerraGenesis gave you beautiful views of your planet, but otherwise, it was almost entirely text-based.

instal the new version for windows TerraGenesis - Space Settlers

The biggest challenge for Landfall was the significantly higher graphical component. What challenges did you face when developing the sequel, TerraGenesis: Operation Landfall? And did the success of the original impact how you approached it? That was the driving force behind TerraGenesis, and I never thought for a moment that I would be the only person interested in such a thing. I firmly believe that there is a huge, largely untapped market for scientifically accurate games that allow players to explore not some generic sci-fi galaxy, but the actual universe as it actually exists. It’s traditional for successful indie devs to say, “I had no idea! Wow! This is so surprising!” But honestly, yeah, I absolutely expected TerraGenesis to be big, and it’s for one specific reason: because I’ve wanted to play it myself for YEARS. Did you expect this kind of interest in your game? And did its success change the way you approached updates? The original TerraGenesis was downloaded over 28 million times. I’m the creator of the science-based mobile terraforming game TerraGenesis, and its recent prequel TerraGenesis: Operation Landfall. Can you introduce yourself to our readers, please? Together we discussed the challenges facing a solo developer, the scientific basis behind some of the game's concepts and why mobile was the right home for the city-building survival sim. We recently had a chance to ask Alexander a few questions. It's always great to see a one-person team succeeds since it can inspire other developers to start their journey. TerraGenesis: Operation Landfall is the second entry in the popular city-building survival game series from solo developer Alexander Winn.











Instal the new version for windows TerraGenesis - Space Settlers